Showing posts with label Blender 3d. Show all posts
Showing posts with label Blender 3d. Show all posts

Thursday, December 20, 2007

OSCAR: Free Fully Rigged Character for Blender 3D


I present OSCAR, a free Blender 3D fully rigged character I created the other day.
OSCAR is an acronym for Open Source Character And Rig.

Download OSCAR here http://www.mediafire.com/?dcdkxkmtx1f

The armature used to control OSCAR allows a good range of animation and it's really simple to use.

You can download him from the here http://www.mediafire.com/?dcdkxkmtx1f
My only stipulation is that OSCAR or any derivatives you make based on the character cannot be sold as a standalone package or as part of a model collection.
Apart from that stipulation, you can use OSCAR for all your personnal, learning or even in commercial works.
Of course it'd be nice if you let me know where you've used OSCAR!

The file is compressed with 7Zip (which if you don't have you can download from http://7Zip.org. It's the best compression software, by the way).
The file contains a txt document outlining the license and instructions for the character rig.
If you don't have Blender 3D you can download it from here http://www.blender.org
Blender is a free Open Source animation and modelling suite and it's what I used to create OSCAR.

So, anyway, enjoy the character and rig!
http://www.mediafire.com/?dcdkxkmtx1f

NOTE: this is a newer version of OSCAR, with a number of fixes!

Monday, December 10, 2007

Slimmed down 3D model



Two new images.
The top one shows the better eye's I made for the character.
The bottom image shows the character after being 'slimmed down' a bit. He was much too fat before and animating him was sometimes tricky. The textures are temporary and not correctly UV mapped.

Wednesday, November 28, 2007

Office Hours: Blender animation screenshot


Here is a screenshot from Blender of the animation of Office Hours.

Click on the image to view full size.

Monday, November 19, 2007

"Evil" Mannequin image


Image from Office Hours of "evil" mannequin character.
"Works in progress" are just that - work's in progress, with lots of tweaking and changing of various different factors such as textures (the head will look more distrorted and damaged in movie)
Also the eye's are wrong and hair is not quite right - but lighting is alright!
Image is about 1/4 size of full renders (Hi Def: 1920X1080)

Thursday, November 15, 2007

Corridor pic


A corridor shot from Office Hours.
Short and sweet and to the point!

Tuesday, October 30, 2007

Composite image from the film


Here is a brand spanking new image from Office Hours.
Click on the image to view it larger. The picture has been reduced by 50% compared to rendered version.

Tuesday, October 16, 2007

More Particle Hair wonderment!


Well by now I'm sure you know how much I like the new Jahka particle system in Blender. It really is a good as I've made it out to be. Hair modelling was always a pain but now it's become something I like doing!
The image above (which is a zoom-in from a larger image, by the way) shows the old and new particle systems side by side. The hair on the characters head is Jahka stylee. while the eyebrows and beard are the old method. Kinda obvious which looks better, isn't it? :)

One thing though that I've noticed from trying out the experimental particle build of Blender: the little button in UV options which you normally click to make all selected polygons the same type (ie; alpha enabled, or nor, etc) isn't there. Kinda annoying, but you can always do that stuff in the regular version of Blender and then import it back into the experimental build by appending...
Oh, and by the way if anyone can't find the UV mode in the experimental build it's accessable by selecting "Edit" mode, then in the little box beside it where you change view modes, just select "Texture Mode" icon. It's actually much more user friendly that way than the previous versions.

Leave any comments on the site.#

Monday, October 8, 2007

Trying out the new Blender experimental particle system






Here are some images with descriptions regarding some tests I've been doing with the latest version of Jahka's particle system for Blender 3d.
Stying 3D hair has been made a whole lot easier with this version.

Click on the images to view them full size with detailed descriptions and advice.


You can download the experimental version of Blender 3d here.
Or you can download the latest stable version of Blender (v2.45) from it's homepage.

Email Dwarfed Films or leave a comment on the site