Monday, December 10, 2007
Slimmed down 3D model
Two new images.
The top one shows the better eye's I made for the character.
The bottom image shows the character after being 'slimmed down' a bit. He was much too fat before and animating him was sometimes tricky. The textures are temporary and not correctly UV mapped.
Labels:
3d,
animation,
Blender 3d,
model,
Office hours,
short films,
UV texture
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